Well I quickly lost my steam on that last topic. My world tends to be in a pretty regular flux, and my players don't play often enough for me to get comfy sitting still on it.
Instead, I decided to reinvent the Wheel. The shape bugged me and it did not feel medieval enough, so for the next little while I will be working on adding all that content back onto this:
I think that looks a lot more like a wheel, no? (I did put an overlay on top to keep that part clear!)
I worry of course that I will change it again. Given the length of time between games, I may end up putting off a world map for a while and focussing on creating small, modular areas which could be later incorporated into an entire world.
A blog for investigating code as it appears in programs, in games, in storytelling and in society.
Showing posts with label wheel. Show all posts
Showing posts with label wheel. Show all posts
Wednesday, March 4, 2015
Wednesday, February 18, 2015
Wheel - Part I
Currently, I am running a game in a world I've called Wheel. Here are some images from the most recent update:
I'll discuss these images and the research involved in following posts. For now, a brief explanation of the scale:
One hex is 36 miles across (1122.37 square miles).
The first line shows 100 miles.
The second shows 500 miles.
The third shows 1000 miles.
In total, from one end of the image to the other is around 3200 miles.
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| Independent states of Wheel. |
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| Climates of Wheel (Koppen classifications). |
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| Cultures of Wheel. |
I'll discuss these images and the research involved in following posts. For now, a brief explanation of the scale:
One hex is 36 miles across (1122.37 square miles).
The first line shows 100 miles.
The second shows 500 miles.
The third shows 1000 miles.
In total, from one end of the image to the other is around 3200 miles.
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